Friday, April 6, 2012

Free Apps Review 2 - Google Docs

Google Docs


This week I also took a close look at Google Docs.  If you're not familiar, Google Docs offers a cloud service office suite that is geared towards collaboration. Truth be told, I'm not new to Google Docs,  I'm a fan; however, I really didn't realize all they had to offer.  So I took another look, this time an in-depth look at the different types of docs and what they can and can't do.

Documents:

First off let's take a look at the Document.    For good old word processing, the google "document" offers a set of standard tools where you can change font color, size, margins, make lists and tables, and more.  This first screenshot is of a project I worked on with classmates last semester. It shows a heading, paragraph text, and an unordered list.

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A little further down we added a table

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Spreadsheets:


Spreadsheets offer a lot of functionality, but it's no Microsoft Excel, however it is free, so there you go. Google claims that up to 50 people can collaborate at the same time.  I've only experienced it with a total of 3.  It was an energetic experience.  We had a chat window open and were all editing the same document in real time.  It was like magic with bits and parts of text popping in and out.  Our project came together in a hurry.  While the spreadsheets can do a lot, there's one thing I found notably absent, and that's a traditional mail merge with traditional printer Avery label formatting.  You can however do an email merge, but it involves jumping through a few hoops.

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Presentations:


A Google Docs Presentation is similar to a Microsoft PowerPoint presentation.  You can do many of the same things but without all the bells and whistles.  Here is an example of a slide from a project I did in EDT 6450.  You do have some(enough) different slide layouts available,  and you can make bulleted lists and/or insert photos or clip art.  You can even add a short variety of slide animations.

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Drawings:


Collaborative Drawings are also possible with Google Docs.  I'd never used this before, so I started with a simple line.


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Then I went to insert some clip art

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And added some shapes

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I couldn't figure out how to paint the background.  I've used Photoshop and other graphics programs for over a decade, so this should have been easy for me, ... but it wasn't.   I would probably use GIMP or Sumo Paint instead of this.

Forms:


I'm saving the best for last in this review.  I was really impressed with the Forms available in Google Docs.  Not only can you post a form, Google Docs automatically makes the process easy with free hosting.  Wow!  The first screenshot is a simple question for my first form.


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Next I add a checkbox style question.

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I can also add a variety of other question formats

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And pick a form 'Theme'


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Here I've chosen runners for my background and embedded the HTML form code into a Google Site


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I can also email the form


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This is what the form looked like in my email.


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The Form automatically creates a spreadsheet to collect the data received either through email or via a web site.


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I did not see where you could pipe the form.  By 'pipe' I mean present the questions to the quiz/survey taker based on the responses of previous questions.   Still, I'm impressed at the variety offered in a free application.  All of Google's offerings seem to play rather well with each other, which makes for a nice product to use.  The only concern I would have is if the data is sensitive or confidential.  It wouldn't be a good product for sensitive student data that could violate FERPA mandates.  Also, since Google is actively data-mining their users, your data may be used by someone who you don't want to have access.  There is a price for 'free' software.

Tuesday, April 3, 2012

Free Apps Review 1 - Sumo Paint

This week we have the opportunity to review different software selections in Office applications and Image Editing.  For the Image Editing I am learning how to use Sumo Paint.    I'll be doing another post on Google Docs soon for part two of our Application review.

As an avid pixel geek, I can tell you that there are few programs that can touch PhotoShop for flexibility.  On the pay side Fireworks gives a good run for the money with added web utility, and GIMP offers an Open Source solution with great flexibility but an unfortunate learning curve.   With this basis for comparison, Sumo Paint comes in as a poor cousin to GIMP, however the user curve might be a little easier to master as the tools resemble Microsoft Paint.  I suppose all of these image editors resemble Microsoft Paint, but Sumo Paint offers a cheerful friendly interface in it's pleasant GUI.

At the welcome screen Sumo Paint offers a choice of language.

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The default color setting is black, so the first thing I did was to choose a different color for which to draw my first line.

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Yep, that's a green line using the brush tool


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Next, using the Paint Bucket tool, I fill in an area below my line.  This is starting to look like a Windows desktop.

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Using the Magic Wand tool I select the sky portion and create a new layer to color my sky on.  I didn't show creating the layer, and working with layers is where the power of PhotoShop and programs like this really get their power.  There is a learning curve for the newbie in learning to work with layers, but it's worth the effort.  The layers are shown in the lower right corner.  Each layer and a graphical mini version of what's on it is displayed in Sumo Paint.

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Creating a new layer, I begin to experiment first with the Star tool, and then with the Symmetry tool.  Note the added layer in the lower right hand corner.

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The beginning pixel artist will likely create all these elements on the same layer.  By creating the different elements in different layers, we are offered a flexibility in later choices.  Here I create a duplicate layer of the sky, and then paint it yellow with the Paint Bucket tool.  Had I not put the orange pieces in their own layer, it would have taken a lot longer to fill in every spot of blue to change the sky to yellow.

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Creating yet another layer, I add text to the picture.  Sumo Paint's text tool is good in that it offers a wide choice of true type fonts that you can resize and change the color to your liking.  It's weak spot however is that it seems to be a one-shot deal.  I searched the Sumo help files, but was unable to find anything counter to what I've experienced.

In essence, once you put the text on and move on to another portion of your picture, the text is fixed.  In PhotoShop, Fireworks, and GIMP, you can go back and edit the text in it's layer, change the font, fix spelling mistakes, re-word content.  In Sumo Paint you simply have to redo that layer.  If you didn't put your text on another layer, you're out of luck for a quick fix.

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After completing a simple project I was able to save my image to my computer as a JPG file.

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Sumo Paint also offers numerous filters such as lighting effects and textures that you can add to images in the same manner as you would with PhotoShop, Fireworks, or GIMP.  I didn't go into them in depth here  as Sumo Paint crashed on me while trying to save my work as a .Sumo file.  I was hoping to save my image in a layered format, but for some reason the combination of using Google Chrome on an Imac was unsavory to the Sumo Paint product.  Therefore my recommendation is Sumo Paint is a useful tool for some things.  Simple projects that can be completed quickly and are unlikely to need future editing are a good choice.  Sumo Paint also seems to offer online file storage, but I did not pursue that avenue as I was already turned off by the product crashing on my first test run.

Advantages:

  • Price = 'free'
  • No advertisement version = 19 euros (cheap)
  • Can save image to local computer
  • online file storage
  • No local installation of software necessary
Disadvantages: 
  • Can't edit text after initial placement
  • Potentially buggy software depending on browser/computer configuration
  • limited saving of file types (no .gif setting)
  • lacks animation and other advanced features of PhotoShop
  • Must have good web connection to use, does not run locally.



Friday, March 30, 2012

Google Sites


This week we learned how to use Google Sites.  I had never heard of Google Sites before and was pleased to find out that Google hosts free websites and wikis.  Google sites allow for a collaborative environment and free web-hosting with ease of use.  You don't need to know how to program in HTML to use Google sites, however if you do, you can find ways to take advantage of that knowledge.  

I created a tech support site titled " Handy Tech Stuff " to be used in a work situation where site hosting is not provided by the employer.  There are various Google gadgets included in the page.  Some bring tech-related topical news stories, and the main page has a google map to show where in the world we are located.  

You can view the site here:  https://sites.google.com/site/handytechstuff/

Friday, March 23, 2012

Concept Mapping

This week we learned how to create a concept map with Bubbl.us     Not coming from a teaching background, I had quite a bit of difficulty thinking of a concept, so I had to wing it.  Here it is:

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Thursday, March 15, 2012

Welcome back from Spring Break !

Welcome back from spring break!  I fully intended to do a bunch of homework in advance of this week, I even started with reading a few things about Jing.  Jing if you don't already know is a screen capture tool that allows you to capture video and audio from your computer desktop.  Jing is useful for creating short how-to videos.  

I used Jing to create a video of how to adjust the camera in the Persistance of Vision Raytracing (POV-Ray) scene language.  POV-Ray is a freeware tool that allows you to create photo realistic 3-D images.  Take a look at the Hall of Fame Gallery on the POV-Ray Website. To get POV-Ray, visit their website at http://www.povray.org/

I will post the video to my blog within  a few days.  It seems the hosting company http://www.screencast.com/ is experiencing technical difficulties with their servers.  Therefore I'm out of luck for posting my video tonight.  I attempted to post it to Photobucket, but they too were crashing.  The video is 68MB in size, so it's fairly large, but not so much that It should create such a difficulty to view on a high-speed connection.

More to come, and thanks for watching.

James

*** UPDATE ***  I've embedded the screencast code below, and I hope it works.  I will apologize in advance, the code in POV-Ray is fairly small, so I used a large screen capture size.  Unfortunately this screen size might not fit nicely into the pretty columns in this Blog.

Unable to display content. Adobe Flash is required.

Wednesday, February 29, 2012

Custom Maps in Classroom Activities

This week we learned how to personalize and share custom maps on Google Maps.  Our task is to customize a map and then create a lesson plan in which the students would use the map or make maps of their own.  I must put a disclaimer out there that I have no background in education, therefore what follows is more of a lesson 'idea' and less of a 'plan'.
My map is based on my little local town of Marcellus.  The assignment I propose is to use the following community map of Marcellus as a way to talk about civics, community, government and how our public services are related to how the community works. 

 

View Marcellus Community Walking Tour in a larger map

First we would talk about what makes a community, for example, the firestation, schools, library, and government buildings are funded by taxes.  The newspaper plays an important role outside of the government as a--hopefully--impartial reporter of the facts that surround a news story.  Churches and local businesses play a role in supporting community activities, either through direct monetary support, or by sharing their facilities to make the activities possible. 

Then the class would take a walk around our community and visit the places marked on the map.  We might not venture inside all of the buildings, but instead stop and talk about the role each place plays in the community. 
During the walking tour, the students would in turn take photos of the places we visit with the digital camera. 
Later in class we could upload the photos to flickr or photobucket and then link them to the individual places.  We could also add information about each place that we had visited to the posted information.  As an example, I've linked the library to the library's website.
Finally, we could share the maps with fellow students and parents.

Thursday, February 23, 2012

Stuff I Like: Podcast Number One

 Creating a Podcast For the First Time


It's been an interesting couple days learning how to create a podcast.  I was fortunate in that my son Jack was willing to help me with this project.  What follows is essentially a quick improv skit.  I have to say that I was impressed with Jack's quick reaction and ability to think on his feet.  This is obviously all one-take stuff here, and fret not dear reader, we intend on keeping our day jobs.

The process was an interesting:

First we recorded the bit with an RCA model VR5220-A portable usb recorder.  The quality is not the best, but for less than thirty dollars you get a quick & dirty microphone with built-in memory that plugs strait into your computer.  We used an old Casio CTK-601 Keyboard for the telephone ringing effect and the almost audible audience clapping at the start of the show.  The bedding music is an original piece written and performed by my current band "The Janis Thorn".  The recording was also a quick and dirty recording using the same RCA device.
 
The next step was to import all the different audio tracks into Audacity and mix the tracks together.  This was my first time using Audacity for anything more than a quick 2-track mix.  I had a little difficulty getting past the initial learning curve.  The software is limited, but for free one really can't complain.  I then used Audacity to export the mix into a .wav file for further use.

To post the file to the web, I needed to convert it from .wav to a smaller .mp3 file.  iTunes came to the rescue here and allowed me to do a .mp3 conversion.

The next step was to create an account with a free podcasting service.  My first try was with PodBean.com however when trying to test the podcast I was shown an eternal buffering notice.  I tried several browsers to see if it had an impact, but none worked, therefore I will not link directly to podbean from this blog because they are on my 'list' for wasting my time.

Finally I created an account on  PodOmatic  the process of creating an account, uploading, and publishing a podcast was quick and easy.  I like quick & easy, which leads me to segue to my first podcast:  "Stuff I Like"




 


Thursday, February 16, 2012

Exercises in Embedding Media


This week’s assignment is to embed various types of media into our blogs.  We are required to post an image, a video, and a Google map.  Then if the muse strikes, we can try to embed other types of media as we see fit. 

Looking back to last week, I’ve already embedded mages from my Photobucket account, but here’s another bicycle that I fixed up or good measure:


Before and After

Next up a Youtube video.  This is a video that I was inspired to create after video taping my friend’s band “Dr. Xeron and the Moogulators”:




And a Google map to round out the requirements:




View Larger Map



And for a little bit extra, here is an embedded audio clip from my old band circa 1993.



Also because direct linking without acknowledging the source is a web Bozo No-No, I should mention that the song is hosted on Leon's Temple.  Leon's Temple is a vast repository of Kalamazoo's '90s local music scene.

*edit*  Ah-Ha!  It would seem that the embedded audio does not work with older browsers.  I have had success with Safari, and Google Chrome, but not with an older version of Firefox.  Therefore if it doesn't work for you, you may want to try another browser.


This week, our application question tasks us to teach learners how to calculate and compare unit costs of various sizes and brands of the same product using three of the various educational learning theories summarized in the chapter.   I found this a bit challenging as I don’t have a background in teaching like many folks in this class do, however I was able to steal a tip from both the Cognitive Information Processing Theory and the Schema Theory in that as I looked at the various techniques and concepts, some of them reminded me of previous leadership training that I experienced as a boy scout.  Gagné’s Theory of Instruction resonated with me, and reminded me of ROPES.  ROPES is an acronym for Relate, Overview, Present, Exercise, and Summarize.  Essentially you catch the learner’s attention(relate), tell them what you want them to learn(overview),  teach the learner a new skill(present), have the learner practice the new task(exercise), provide feedback, and then tell them what they’ve learned(summarize).  

I know from previous experience as a youth leader and camp counselor that the technique is effective, and Gagné’s Theory of Instruction struck me as ROPES on steroids.  On the flipside, the theory of Constructivism struck me as too unstructured to be effective in several situations.  It might work well with adult learners who want to learn, and we might be using a hybrid or techniques from this theory in our class, but my experience with my children and as a Cub Master is that children often have difficulty staying on task, and often lack the prior experience or rigor to set appropriate goals.  I don’t personally see this as a fault, but just a matter of being children.  Perhaps given enough time and selective cat-herding on the part of an adult guide, the technique would yield good results; however, Constructivism seems a tough sell to a world of dwindling resources.  

Starting with Skinner, we would want to observe the learner’s behavior prior to teaching the new skill.  In this case we could give the new learners a small amount of money and instruct them to go to our school store and buy something they would want.  Parents might have a fit if they bought candy, so we could ask them to buy some pencils.  There could be several brands of pencils, and different packs of pencils to give us pricing breaks in bulk purchases.  After observing and making note of individual purchasing behavior, we could return the learners to the classroom and then study the mathematical concept of lowest common dominators, and apply it to a story problem involving purchasing a comparable good or service.  Students would get immediate feedback as they work the problem to reinforce positive behavior and correct negative behavior.  We could then have the students return to the school store with a fresh supply of money and the objective to purchase as many pencils as they can.  We then could observe their behavior to see if the learner has indeed learned the lesson.  Students who perform well could get to keep the pencils as a reward, students who don’t could be sent back to the classroom to work more story problems or get electrical shocks until they get it right.  OK, I apologize, I am joking, I would never advocate giving electrical shocks to learners, though I can tell you from personal experience as a child growing up in the country that a person usually only touches an electric fence once out of curiosity.

Cognitive Information Processing Theory appeals to my inner computer programmer.  I can relate to stimuli being called ‘inputs’ and behavior being referred to as ‘outputs’, as well as what happens in-between being labeled ‘information processing’.  In practice the learner’s routine would be very similar to the one I just presented for Skinner.   Providing examples that support the mathematical concept of the lowest common denominator, we’d endeavor to provide patterns for students to pick up in their ‘sensory memory’.  Focusing on ‘encoding’ or getting the learner to draw connections to their ‘long-term memory’  by  using the skills they may have just learned and are retaining in their ‘short-term memory’ .  We would still provide feedback so as to assure the learner that they’ve gotten the concept right, and also to correct them if they’ve not gotten the concept right.  During the process we could direct their attention to various procedures by using stimuli such as charts or graphs, or even simple stimuli/inputs like bold or italicized text.   

As I mentioned previously, I favor Gagné’s Theory of Instruction above the others presented in this chapter because it offers a roadmap of clear objectives for the teacher.  Looking through Gagné’s five major categories of learning, our task seems to fall into the second one listed “intellectual skills – applying knowledge”.  One could make the case that the task also falls into ‘cognitive strategies – employing effective ways to thinking and learning’, and even some bleed over into ‘verbal information’ and/or ‘attitudes’.  For me however the second category seems to fit best, so I’ll proceed with the nine events of instruction. 
  1. Gaining attention – We could walk into the classroom and waive our school store money into the air and proclaim “Everyone gets two school store dollars, but first we’ve got to pay attention”. 
  2. Informing the learner of the objective – We clearly state that we want students to be able to maximize their dollar by comparing unit cost, price per ounce of various products.  Our example may be with pencils, but we can weigh the pencils and relate the info to the students as being applicable to shampoo, tuna, and cat food, etc.
  3. Stimulating Recall of Prior Learning – Hopefully these students will have already learned and practiced the mathematical concept of the lowest common denominator.  We can review the concept and work a few sample problems on the board to get it fresh in their heads.
  4. Present the Stimulus – Here we provide a similar problem, say to maximize the purchase of tuna fish in various sizes, brands and quantities.
  5. Provide Learning Guidance – We could provide an example of comparable products (goods/services), using the classic Econ 101 example of Guns vs. Butter and/or Margarine vs. Butter.
  6. Eliciting Performance – This is the point where we hand out our school store dollars and have the students purchase the pencils.
  7. Provide Feedback – In the school store we could query students who are making choices to see what their reasoning is.  This gives us an opportunity to point out good choices, and correct bad ones.
  8. Assessing Performance - Using the various price points of the brands and packages of pencils as an example, we could review as a class the best purchase per unit. 
  9. Enhancing Retention and Transfer - We could pool the left-over school store money and decide as a class the best purchase  in bookmarks—or some other good—that is available to us with that amount.

Thursday, February 9, 2012

“That Which Is Old Is New Again”, …or “The Emperor’s New Clothes”


Rocky and Bullwinkle might title this week’s blog as “That Which Is Old Is New Again”, …or “The Emperor’s New Clothes”  In any case,  I found  humor in this week’s reading assignment as I discovered how various technological innovations through recent history have been touted as the next great revolutionary advancement that would change education as we know it.   While early stereo graphs and lantern slide projectors were seen as auxiliary enhancements to traditional education, subsequent advancements with more pizzazz, such as Radio, Film, and Television were hailed with fanfare yet never truly delivered the revolution.  History would repeat itself with the invention and eventual wide-spread proliferation of computers in the educational setting.

 I very much enjoyed the quote from Thomas Edison “Books will soon be obsolete in the schools …. It is possible to teach every branch of human knowledge with the motion picture.  Our school system will be completely changed in the next ten years”.  This struck my funny bone, but not because of the ease in which we can look back at what would seem like ridiculous claims, but because I remember in my childhood being told how computers would change the world.  To some extent this is true, I use a little magnetic card to purchase groceries, and my job for the most part revolves around me staring into a little box connected with wires that connect it to other wires that lead to other little boxes with other people staring into them.  I can do in a short amount of time what used to take entire rooms of typists all day to accomplish, yet I lament along with many others that life is remarkably unchanged.  We get up, drive to work, carry out mundane tasks, and the days go by. 

Please don’t get me wrong, I am incredibly thankful to have the opportunity to be able to work in a job I enjoy, but where are the robots, where are our jetpacks?  Well OK, I know where the robots are, they took a lot of our jobs, but it didn’t lead to a life of leisure for anyone I know.  But back in the early 80’s the personal computer revolution was on the horizon, life was different.  There was no ATM, and if you didn’t make it to the bank during the week, you just didn’t have money on the weekend.  Listening to my elders, I invested my time into learning how to program computers while in high school.  The adults in my live took great joy in calling me a “Computer Whiz Kid”, and yet here with at least one foot firmly planted in middle age I still don’t have a robot companion.  Note to self: “buy Roomba”.

Ranting aside, each of these technological advances played a part in enhancing education.  The history buff in me found the quote from the WWII German Chief of Staff interesting.  “We had everything calculated perfectly except the speed with which America was able to train its people. Our major miscalculation was in underestimating their quick and complete mastery of film education”

So will the computer ever revolutionize education?  It’s safe to say, that it hasn’t happened yet, however the jury is still out.  We’ve seen a lot of talk about One-to-one computing, and 99-dollar laptops, but thus far the computer is still warming the bench, waiting for its big moment.  It seems to me that the potential is there, and maybe just around the corner.  Part of the delay has been money, or the lack of it to buy computers for every student.  Part has been the lack of a unified front in developing a system to identify and deliver the goods, or computer-based educational materials.    In the free market, goods and services compete, there are winners and losers, and the winners generally go on to dominate the market for a time.  Examples of this can be seen in VHS vs. Betamax, CD’s vs. Records and tapes, etc.  Once a platform, or standard dominates, production streamlines to that standard and costs go down.  In the early 1980s a VHS player would have cost around $600.00, ten years later a good machine would have been one quarter of the cost.

Looking back to our reading on Web 2.0 I wonder if the cloud has the power to transform education via applications that run on a level above the machine?   Can education solve the problem of limited financial resources by riding the coattails of the commercial success of the smartphone/tablet platform?  If there were a way to identify and rate the best—and cost effective—applications for educational use; could a school system really afford to step fully into the realm of One-to-one computing?  It’ll be interesting to see, that’s for sure.

The other part of our assignment was to set up an online photo-sharing account.  I personally have use Photobucket for several years now and enjoy it very much.  One of my hobbies is to repair vintage bicycles. 

My wife's bike before I stripped it down, de-rusted it, rebuilt it, and repainted it:

Before:



After:



Here are a few pics of an old bicycle that I fixed up for my brother-in-law:

How to paint a frame when you don't have time to do the job right:

Giving it a name:


Coming:



Going:

Side View:



 The downside to a cloud service like Photobucket or Flickr is that you can lose the rights to your intellectual property by putting your stuff out there for all to see.  Yes, there are ways to secure your photos, but if it’s out there, people can take it.  If you think you've got the next Life Magazine cover photo, you might want to keep it a little closer to the vest, but for everyday stuff, an online photo sharing account gives friends, relatives, and potential buyers easy access to your photos. 

*edit*  Addendum

After a quick look at my classmates' posts, I realize I did not address the question from the text on page 28, so here are my responses:


Three reasons that would account for lack of performance in a class in this situation would be:

1)      Lack of objectives:   The teachers as well as the students need to be aware of what it is they are to accomplish with the new tools that they are entrusted with. This is shown in the portion of our chapter that talks about Robert Mager and the early advocates Bobbitt, Charters, and Burk.

2)       Lack of Training:  The teachers would need to be educated in the best ways to use the new tools in class, and the best methods that work well with different students, allowing individualized pace in learning.

3)      Lack of understanding in the Assessment process:  Tied closely to Objectives, and Training, knowing how to measure the outcomes.  Assessment need not be done strictly at the end of the experiment, but can be a continuous improvement basis, where the teacher or assessor or both can make changes to how the tools are used to bring a student back on course to learn their objectives.

Two strategies that could have been employed are:

1)      Keep the traditional materials and use them alongside the new computers.  This is partially a security blanket , or magic feather, as people in general are uncomfortable with change.  This is also partially a practical solution to get the class up and learning as you transition them to the new learning tools.  Without a transition, you’re really throwing the learners—as well as the teacher—into the deep end of the pool in a sink-or-swim situation.

2)     A complete training program that is instituted first in a pilot program and later in a more widespread manner providing that assessment shows improvements in student learning.  This program would have to include the three items from the previous portion: Clear Obtainable Objectives, Comprehensive Training for the teachers prior to teaching the class, and a clear method to measure results in student learning.

Thursday, February 2, 2012

Social Bookmarking and Instructional Design and Technology


This week our class assignment brought me into the foray of Social Bookmarking, and the concept of ‘Folksonomy’ otherwise known as “social tagging”.  The idea is to use a site such as Delicious to store your bookmarks online and then ‘tag’ each bookmark with a set of descriptive terms that you can then use to organize them for later use based on subject, author, or whatever the ‘tag’ represents to you.  One could draw a Venn diagram to show how some bookmarks may overlap with others or remain unique via the tags used to describe them. I’m guessing that is where the term folksonomy comes from, sort of an undisciplined folk-taxonomy that grows in an organic sort of way.  By using the tags, you are able to search other websites and resources that have been tagged with the same terms by other users, and therefore obtain the social portion of the concept.

 I spent quite a bit of time putting the bookmarks from one of the computers I use into my newly created delicious account at:  http://delicious.com/jameskison    and I have to say that the process does tame the unmanageable pages of bookmarks.  It’s nice to have my bookmarks available on the cloud and organized by subject.  In the past I have used a cloud book-marking site: mybookmarks , however my account fell into disuse because I live in a rural location.  I did not have access to the internet beyond a dial-up connection, so the idea was more difficult to use in practice than it was in theory.  I have since forgotten my log in, and also no longer have the email account that I created the profile with as that company went out of business.  It’s safe to say that those bookmarks are now lost to me, though in truth I’m not worried as many of them were to yahoo, angelfire, and xoom.com 'free' personal homepages which I’m sure the vast majority have gone the way of the dodo.   The other downside of that site was the bookmarks were arranged in folders, not by tags, so cross-referencing or overlap in organization was not easily accomplished.

I can see Social Bookmarking being valuable to teachers by facilitating the collaboration amongst peers in terms of sharing resources.  This will be easier in fields where discipline-specific jargon can be used to tag, as these very specific terms can cut through the static of a wealth of information.  The learned folks on the edge of research then can review and rank each others resources by adopting them as their own. The user data can then be analyzed for trends to lead newcomers to the best materials.   One would expect the students to benefit from teachers who hold a greater knowledge base. 

Students could also use the tool to tag and track their own research amongst a cohort of their classmates.  The teacher could then see amongst the class which resources were trending in popularity, and perhaps even pick out a few that required a little extra digging to show the value of persistence to the class.

All of this goodness comes at a price, and I have a concern that there is an unrealized dark side lurking.  I can’t qualify the uneasy feeling beyond just waiting for the other shoe to drop.  At the heart of my concern lies this quote:  “If you are not paying for it, you are the product”.  Google, Facebook, Amazon and others have quietly been tracking user info for some time now.  Could it be sinister? Well, yes, but more likely it will result in targeted marketing of goods and services I actually want.  Perhaps that’s not entirely a bad thing considering the spam I regularly wade through in my inbox.  I might even welcome offers that I’m truly interested in.  My bigger concern is the protection of the students who are in our charge.  Beyond the obvious privacy issues of FERPA, I don’t like the idea of K-12 students being data-mining guinea pigs, and am distrustful of services that claim to do one thing, but could be subtlety influencing impressionable minds in the classroom.  They get enough of that sort of thing from TV and internets ads, or simply walking around the mall.    

I’m not sure how I fit within the various definitions in Chapter 1 of the text, but a big part of that is I haven’t really decided on my future path.  I have multiple computer skills and the field of education appeals to my heart.  It’s something I can get up in the morning and feel good about; my life has purpose beyond making the rent.  My career direction at the moment is directed toward supporting and facilitating the educator.  That is to say, I’m not interested in being a traditional classroom teacher, but rather want to be the person behind the scenes who makes teaching easier and more interesting for the teachers and students via support technology.  The duties would be anywhere from: reviewing software and hardware solutions, to installation and repair of equipment, to updating and maintaining the servers that handle grades and payroll.  I have a feeling that before I’m done, I’ll have a good handle on integrating technology into the curriculum of the classroom as well.  I’m currently in a higher education setting and love it, but I wouldn’t mind working in a smaller K-12 environment.

The portion of the text that made the case for Instructional Design and Technology vs. just Instructional Technology came into play for me on a personal level this evening as I was talking to my Dad on the phone.  It seems that he misheard/misunderstood me a few months back when I announced that I was going to graduate school, and thought I had said that my wife was pursuing a Master’s degree.  When I explained that it was I who was attending, he asked what I was studying.  After I answered that I was enrolled in the Educational Technology program he said “oh, … computers”.   Ok, sure.  In a word, I am studying computers.  Sometimes it’s just easier to let it be.  Though to be fair, a couple of years ago if someone had said the same to me, it would probably have just registered as ‘computers’.

Thursday, January 26, 2012

WiKis and Web 2.0


This week brought about an opportunity to read an article by Tim O’Reiley on Web 2.0 .  You can read the article here or if you prefer the full URL: http://oreilly.com/pub/a/web2/archive/what-is-web-20.html?page=1

The short story is Web 2.0 is used to define the characteristics of the surviving entities of the dot.com bust.  2.0 as it’s used in this article points out the differences and advantages of these dynamic web presences and how they survived where similar services did not.    I found this rather interesting as I had noticed that the biggest impact the web has had for me--beyond nearly instant access to information—was the ability to tap into communities of like-minded individuals.  Interaction with these communities has far surpassed what I had expected, my knowledge about things such as gardening, or vintage bicycles grew at an exponential rate.  

This acquisition of knowledge was driven not only by the wealth of information shared as reference links, but also fueled by active discussion with other people who were also in the process of learning or guiding others.  Somehow the feeling of community, the sharing of the experience with a cohort of others added another dimension.  I don’t know how to quantify this, but I can say I’ve found it valuable. Social networking sites like facebook, myspace, and classmates.com hit on the community aspect as well.  However the energy in the community is more often the ‘viral’ picture, video, or meme going around, it’s a synergy of entertainment that is often lacking the goal-oriented purpose of an interest-based community.

We were also assigned the creation of a WiKi, to introduce us to a tool that can harness the power of a community so that the community can learn from itself and serve as a dynamic reference for sharing information.
You can view my WiKi by clicking on “My WiKi” or at the long URL here:  http://jameskison.pbworks.com/
This is the first WiKi I’ve ever created, but not the first I’ve ever used.  The best use I’ve seen for a WiKi has been within an internal organization.  Sure Wikipedia is good for looking up something on the quick, but because it can be easily modified by internet vandals, and well-meaning yet misinformed people, it’s not the best website to use in a research paper. 
 
I learned of an excellent example of a WiKi in use last semester when I interviewed WMU’s HelpDesk to find out how they help the wide variety of students and staff with the associated plethora of technology-related difficulties.  It turns out they use an in-house wiki to not only document known problems, but also add in new solutions as they find them.  This way they can share the latest information throughout the organization quickly.  They don’t need to wait for a web person to update the website, it’s easily updated by anyone in the organization.

I have also use a WiKi in my children’s Lego Robotics group.  We use the WiKi to plan meetings, share homework assignments, divvy up snack duties, and share research findings.  In the past I have used Google Docs which is a similar tool, but perhaps better suited for a smaller audience and a more defined purpose.  The advantage I see with a WiKi is easier creation and linking of pages.  A WiKi invites organic growth in form, where a Google doc—or any document—is more purpose specific and narrow in scope. A WiKi could be used in any number of creative and classroom research activities where you might want to encourage participation amongst many students.

Thursday, January 19, 2012

Imaginative use of computers in an educational environment

This weeks activity brings another set of articles to digest:  "The Cone of Experience" by Edgar Dale and "Falling Asleep at Your Keyboard:  The Case for Computer Imagination" by Martin Siegel
"The Cone of Experience" by Edgar Dale
First, let’s have a look at the Cone of Experience.  In its essence Dale states that the cone of Experience is a model that is set up to "show the progression of learning experiences from direct, firsthand participation to pictorial representation and on to purely abstract, symbolic expression". It’s a hierarchy of sorts for types of learning activities, from the very basic, to the very advanced based on the methods of how students learn.
Not having a background in teaching, this material is completely new to me. I found the relationship between the elements of observation and participation interesting.  Dale says, "When we consider the next seven divisions of the Cone, however, we find that the element of observation is markedly increased, with a correspondingly reduced amount of direct physical involvement.  A child often enjoys experiences of demonstrations, study trips, exhibits, motion pictures, television, radio and recordings, and still pictures.  These materials provide experiences in which the student is an observer rather than a doer. Preferably he is a thoughtful, critical witness to such experiences, but he has little direct responsibility for the way in which the learning event will develop." 
Imaginative involvement is another concept that Dale touches on, and relates to the second article, "Translated to our classroom, this means that the success of any instructional representation-any device on the cone--will depend to a large degree on the imaginative involvement that it can produce in our pupils."
It struck me that perhaps there is an opportunity here for utilizing technology to engage the student in a more active way to increase both their hands-on experience along with their imaginative involvement.  The Nintendo Wii comes to mind, as the game system encourages players to get up off the couch and engage in the activity at hand.  Unfortunately the edutainment style games I've experienced with the Wii don't really tap into that opportunity.
I also found it interesting that Dale didn't view the cone so much as a rigid structure, but more of a guide to a levels of learning, he states "And what is true for these techniques is applicable, in varying degrees, to all the instructional materials the Cone classifies--they all involve varying degrees of direct, iconic, and symbolic experience in a continuous shuttling back and forth from the relatively abstract experience to the primarily physical participation.  Wise teachers will make effective use of a purposeful mixture of all these educative possibilities."

"Falling Asleep at Your Keyboard:  The Case for Computer Imagination" by Martin Siegel
Siegel's paper seems to express a case for developing edutainment that takes advantage of technology.  Creativity in education that not only utilizes the bells and whistles that technology has to offer, but also--and more importantly--presents the learning in an engaging way that wouldn't be possible without technology.  The example of Amazon is good in that it shows how technology creates an experience unlike the brick & mortar counterpoint of a bookstore, but Siegel comes up a little short in the details when transferring this concept to the educational setting.  There is a lot of mention about needing to take advantage of technology, but not a lot of instruction on how that is accomplished.
I did like the idea of using a scenario as a teaching tool. About fifteen years ago I took a management class through my work where we used scenarios as a group activity.  The scenarios were interesting in that we were problem solving in groups with situations that were similar to what we did in our normal jobs.  The scenarios were applied just as Siegel instructs "A scenario is relevant to the learner; it's the learner's story, not some abstract parable."  He goes on to say "If Scenarios were only a story, then learners would be 'story voyeurs.' Instead, we create interactive collaborative activities that engage multiple learners.  The purpose of these activities is to help the learner reflect on the story's relevance and contribute to it.  Multiple points of view are discovered and new insights are learned through these asynchronous exchanges. Current activities include: discussion forum, point-counterpoint, survey, computer facilitated practice, and quiz." 
I would have liked to see the in-depth analysis of these individual activities as he had done with his Amazon example, but sadly they are merely glossed over.  I can see where scenarios can be a very useful tool, provided they are carefully crafted by writers who have studied story structure. Siegel states: “A good movie transports you to another place and time. Great writing, acting, sound, direction, and production pull you into the story on the screen. For two hours your life is put on pause.” 
This is true for a number of reasons, but I think Siegel is perhaps blinded by the glitz of Hollywood and the spectacle of the immersive technology of movies.  Good writing is the foundation of the story, a good book can transport you just as well as a good movie, sometimes even more so because it plays in the imagination of the reader’s mind.  Good writing takes advantage of using tools like metaphor to reinforce a point or point of view presented.  You are aware of the direct story being told, but are you aware of the metaphors that are being used to reinforce the story?   A good example is the fairly recent Coen Brothers version of "True Grit".  A strong example of metaphor is at the end—spoiler alert, if you haven’t seen the film—where Mattie tells Tom Chaney to stand up.  You see a flash in her eyes as she turns from pursuing justice to choosing vengeance.  She executes Chaney and in so doing literally as well as figuratively falls from a high place down into a pit of despair where the snakes dwell.  She is saved by the Marshal Cogburn, but her salvation comes at a cost, first that of arguably her best friend, her horse, and then later with her arm.  I’m only scratching the surface of metaphor at work in that example, but metaphor is only one tool in the writer’s toolbox.  There are many classic tools available that reinforce a good story, and can be used on a scenario.  We’ll need to use the best of the old techniques along with the new advantages of computer imagination to get to effective and meaningful scenarios.  If not, a weakly-crafted scenario will be just as uninteresting as a boring garbled filmstrip, our students are used to flash and bling, they expect it. We need to be sure to reach them at a deeper level.
Where do the Blog and RSS reader fit into the whole scheme?  The blog serves as a record of what I write about the material presented in class.  It shows that I've read the material, perhaps even demonstrates that I have understood that material.  But it seems a bit one-sided, perhaps if feedback were utilized, the perspectives of others may expand my views or knowledge on a subject.  Within the context of our class, however that is managed through our discussion forum.  I suppose we could use the blogs; however, the forums provide the professor with a means to track student participation.  The Blog was easy to setup and easy to use, which makes it a nicer form of e-publication than having to write code or even to use Dreamweaver to publish a webpage.  I would not be blogging if it were not a requirement for this class.  There are many subjects that I know a little something about, but none that I consider myself a master of, therefore the point of having a blog as a resource for the research of others does not make sense at this point of my life.  However, never say never, perhaps eventually I'll stumble upon something worth sharing.
I am enjoying the RSS reader, and pulling info from various sources for ease of reading in one central location.  There is an element of setup involved, but once completed; it's really easy to get the latest posts from classmates and friends.  I would liken it to a more intelligent form of facebook and/or twitter as blog posts tend to be more thoughtful than what one ate for lunch.
An 'imaginative' educational use of each tool, or rather both together could be to assign a group of students to create their own school electronic newspaper.  They could gather the top stories of the day--current events--from the RSS feed, and then present the facts in a narrative that is appropriate for schoolchildren of all grades in their school.  They could then use the blog to publish their news stories to the student body as well as teachers and parents.  And to answer the 'Postman' question of "What is the problem to which each of these tools is the answer to" would be, the RSS is a method to quickly gather news stories from several legitimate sources, and the Blog is a cost-effective way of distributing the students learning and presentation of these stories to a larger audience.

To answer the question of where on Dales cone each of these tools best fits.  The RSS feed seems to equal Educational Television in that information is presented but not participatory.  The Blog is more like a Dramatized Experience, although perhaps not all that dramatic, creating it is a hands-on experience that is presented to others.

Wednesday, January 11, 2012

The Role of Technology in Education

The first week of EDT 5410 brought the opportunity to read and reflect on two articles:  

Reigeluth, C.M. & Joseph, R. (2002). Beyond technology integration: The case for technology transformation. Educational Technology, 42(4), 9-13.

and

Postman, N. (1993). Of Luddites, learning, and life. Technos Quarterly, 2(4).



The first article “Beyond Technology Integration:  The Case for Technology Transformation” started out interesting; however Reigeluth and Joseph quickly lost me when they began to examine the reason behind standardization.  I couldn’t help to wonder if they were overlooking something.  Yes, standardization allows for sorting, “separating the laborers from the managers”, but standardizing also was part of the technology of the time.  The Industrial Revolution saw factories standardizing the way they made things, consistent and interchangeable parts, and assembly-line efficiency.  One can also draw a relationship that education was standardized for economic reasons.   One teacher teaching many students the same thing at the same time is an efficient use of resources. The other thing that struck me about the statement is that it takes a dim view of the value of education for the common laborer.  If that was the purpose, one wonders why educate them at all?   Send them right into the trades or factories if that’s all their good for. You can fill your management positions with good old nepotism.  Also having spent a number of years working in a factory I can personally tell you even the most uneducated people are quickly bored with repetitive tasks.  More likely they stay on the job because they have few options.

Nitpicking and initial beef aside, I started to enjoy their proposal of using technology to individualize learning whereby they could eliminate or reduce the need to “hold time constant and allow achievement to vary”,  but rather “hold achievement constant at a mastery level, by allowing children as much time as they need to reach those standards.”  It seems much like a Star Trek Roddenberry solution, workable yet far-fetched.  If you get to know me, you’ll soon find that all roads lead to Star Trek, or in some cases Star Wars, and even sometimes both.

Another suggested method of changing education that struck a chord with me was “Fellow learners can be powerful agents of learning. It is often said that the best way to learn something is to teach it”.  I’m not a teacher by trade, so my personal knowledge of teaching methods will be minimal at best when compared to many who will take this class, but this is a concept I can get behind because I’ve seen it work well in personal experience.   Many years ago in my youth I took part in this technique as I earned my way towards my Eagle Scout badge.  It was the scouts, not the scoutmaster that ran the troop.  The scoutmaster wisely set himself up as a guiding presence if needed, but it was up to the scouts to practice leadership and keep the meetings running on an orderly fashion through a chain of command.  In the beginnings of the troop, an adult would be needed to teach various skills like: Orientation (map reading and compass skills), Camping (setting up tents, fires etc.), Cooking, and getting one’s Totin’ Chip card (axe & pocket knife safety).  After those skills were learned, the scouts were then in charge of teaching the newcomers these skills.  Scoutmasters would observe and make corrections as necessary; otherwise you may have serious deviations in information over time akin to playing the Telephone game.  

Through the article, the question of ‘who will pay for all of this?’ was lurking in the back of my mind, and addressed in the conclusion.  The authors call on policy makers and researchers to get on board, but to go this route, solid proof of the value of this style of learning will be needed.  In today’s economy you’d be hard pressed to get anyone to back tech bonds without provable results.   

I found the second article “Of Luddites, Learning, and Life” by Neil Postman a somewhat irritating read.  Minor factual generalizations like “you cannot buy records anymore” would bug me when in fact you can buy records, both old and new, if you know where to shop and you enjoy the sort of musicians who still put out vinyl.  Furthermore, technology puts that ability at your fingertips.  But that is beyond the overall point of the article, which seems to be to question the value of getting technology for technology’s sake.  I agree with, and practice restraint in purchasing the latest technology.  Firstly, asking what the new technology really does to better you life is a good idea.  I’ve often believed that Windows operating system releases were thin on innovation and mainly a new coat of paint.  I admit there really are some advances, but none so much as to justify the price in upgrading an older computer.  Secondly, you get more bang-for-the-buck when purchasing the best of last-years technology.  Not only is it cheaper, but for the most part the bugs have been worked out of it.

Postman’s statement “One of the principal functions of school is to teach children how to behave in groups” is interesting if true.  Where he reeled me back in was his point about “providing the youth with narratives that help them to find purpose and meaning in learning and life”.   I heartily agree with this.  A while back I began to study story structure to improve my writing.  There is a miniseries worth watching titled "The Power of Myth" that features the work of Joseph Campbell as interviewed by Bill Moyers.  Campbell himself talked about the importance of the guidance of narratives.  I read Campbell's "The Hero with a Thousand Faces", but found it challenging.  In the book, Campbell's narrative takes it's sweet time ambling down the garden path and seems to stop along the way to admire each and every blossom, not to mention twig, thorn and leaf. The miniseries however is much more direct, Campbell is far more interesting to listen to, and Moyers keeps the show on task with his keen journalistic skills.  Campbell’s work compares and contrasts various religions, traditions, and myth stories in a way that is consistent with Carl Jung's "Collective Unconscious".  I haven’t read Jung’s work, but through Campbell’s context I gather that we as a species share a universal hard-wired code that evolved with us and helps to direct our lives.  Campbell relates that religions, myths, and traditions tap into the Collective Unconscious through metaphors that provide us with a roadmap to life.  If you're interested you can get a better definition of the Collective Unconscious here:  

It’s well known that a former student of Campbell, George Lukas consulted him while writing Star Wars.  Lukas was crafting a modern myth in a film.  By studying the archetypes of religion and myth, he was able to create a satisfying narrative and reach a wider audience by tapping the universal stories, experiences, and knowledge that had been learned by individuals with different backgrounds and traditions.  What makes this valuable in our context, is that by emulating these techniques, we may be able to create learning narratives that offer a common foundation to a wider array of students.  And if you subscribe to Jung, this foundation will also apply to those students who have fewer traditions in the form of religion or myth to draw from.  The irony to Postman’s Luddite-ism, is that technology may be the vehicle that makes doing so possible in a cost-effective and individualized manner.

Monday, January 9, 2012

Crafting Hindsight

Welcome to my new blog.  I don't think of myself as the type of guy who would normally blog, email and social networking seem good enough, yet with a little prodding from my Educational Technology 5410 class here I am starting out the new year with a new adventure.  5410 is my second class on my way to a graduate certificate in Educational Technology and my hope is that along the way I'll pick up something useful to add here, to paraphrase Bill Cosby "If we're not careful, we might just learn something." 

I started a bit out-of-order and late in the game for Fall semester registration, so I took EDT 6450 first and it was a great way to transition back into school.  It was challenging, requiring some forethought and planning, but nothing insurmountable.  Looking back over the past semester I'm a bit pleased with what I've learned, but moreover I feel a serious sense of gratitude to the people who let me ask questions and gain access to knowledge and experiences that helped me with my projects.  Without them I wouldn't have survived.  This I will take forward and remember for the future if someone comes to me to ask a question or gain insight.

I was very nervous about grad school, but now with one class tucked under my belt I'm feeling more excited than nervous for the future.  One cannot look back if they don't proceed forward, so come on, let's craft some hindsight.