This week’s assignment is to embed various types of media
into our blogs. We are required to
post an image, a video, and a Google map.
Then if the muse strikes, we can try to embed other types of media as we
see fit.
Looking back to last week, I’ve already embedded mages from
my Photobucket account, but here’s another bicycle that I fixed up or good
measure:
Next up a Youtube video. This is a video that I was inspired to create after
video taping my friend’s band “Dr. Xeron and the Moogulators”:
And a Google map to round out the requirements:
View Larger Map
And for a little bit extra, here is an embedded audio clip from my old band circa 1993.
Also because direct linking without acknowledging the source is a web Bozo No-No, I should mention that the song is hosted on Leon's Temple. Leon's Temple is a vast repository of Kalamazoo's '90s local music scene.
*edit* Ah-Ha! It would seem that the embedded audio does not work with older browsers. I have had success with Safari, and Google Chrome, but not with an older version of Firefox. Therefore if it doesn't work for you, you may want to try another browser.
This week, our application question tasks us to teach learners how to calculate
and compare unit costs of various sizes and brands of the same product using
three of the various educational learning theories summarized in the
chapter. I found this a bit challenging
as I don’t have a background in teaching like many folks in this class do,
however I was able to steal a tip from both the Cognitive Information
Processing Theory and the Schema Theory in that as I looked at the various
techniques and concepts, some of them reminded me of previous leadership
training that I experienced as a boy scout. Gagné’s Theory of Instruction resonated
with me, and reminded me of ROPES. ROPES
is an acronym for Relate, Overview, Present, Exercise, and Summarize. Essentially you catch the learner’s
attention(relate), tell them what you want them to learn(overview), teach the learner a new skill(present), have
the learner practice the new task(exercise), provide feedback, and then tell
them what they’ve learned(summarize).
I know from previous experience as a youth leader
and camp counselor that the technique is effective, and Gagné’s Theory of Instruction struck me as
ROPES on steroids. On the flipside, the
theory of Constructivism struck me as too unstructured to be effective in
several situations. It might work well
with adult learners who want to learn, and we might be using a hybrid or
techniques from this theory in our class, but my experience with my children
and as a Cub Master is that children often have difficulty staying on task, and
often lack the prior experience or rigor to set appropriate goals. I don’t personally see this as a fault, but
just a matter of being children. Perhaps
given enough time and selective cat-herding on the part of an adult guide, the
technique would yield good results; however, Constructivism seems a tough sell
to a world of dwindling resources.
Starting with Skinner, we would want to observe the learner’s
behavior prior to teaching the new skill.
In this case we could give the new learners a small amount of money and
instruct them to go to our school store and buy something they would want. Parents might have a fit if they bought
candy, so we could ask them to buy some pencils. There could be several brands of pencils, and
different packs of pencils to give us pricing breaks in bulk purchases. After observing and making note of individual
purchasing behavior, we could return the learners to the classroom and then
study the mathematical concept of lowest common dominators, and apply it to a
story problem involving purchasing a comparable good or service. Students would get immediate feedback as they
work the problem to reinforce positive behavior and correct negative
behavior. We could then have the
students return to the school store with a fresh supply of money and the
objective to purchase as many pencils as they can. We then could observe their behavior to see
if the learner has indeed learned the lesson.
Students who perform well could get to keep the pencils as a reward,
students who don’t could be sent back to the classroom to work more story
problems or get electrical shocks until they get it right. OK, I apologize, I am joking, I would never
advocate giving electrical shocks to learners, though I can tell you from
personal experience as a child growing up in the country that a person usually
only touches an electric fence once out of curiosity.
Cognitive Information Processing Theory appeals to my inner
computer programmer. I can relate to
stimuli being called ‘inputs’ and behavior being referred to as ‘outputs’, as
well as what happens in-between being labeled ‘information processing’. In practice the learner’s routine would be
very similar to the one I just presented for Skinner. Providing examples that support the mathematical
concept of the lowest common denominator, we’d endeavor to provide patterns for
students to pick up in their ‘sensory memory’.
Focusing on ‘encoding’ or getting the learner to draw connections to
their ‘long-term memory’ by using the skills they may have just learned
and are retaining in their ‘short-term memory’ . We would still provide feedback so as to
assure the learner that they’ve gotten the concept right, and also to correct
them if they’ve not gotten the concept right.
During the process we could direct their attention to various procedures
by using stimuli such as charts or graphs, or even simple stimuli/inputs like bold or italicized text.
As I mentioned previously, I favor Gagné’s
Theory of Instruction above the others presented in this chapter because it
offers a roadmap of clear objectives for the teacher. Looking through Gagné’s five major categories of
learning, our task seems to fall into the second one listed “intellectual
skills – applying knowledge”. One could
make the case that the task also falls into ‘cognitive strategies – employing effective
ways to thinking and learning’, and even some bleed over into ‘verbal
information’ and/or ‘attitudes’. For me
however the second category seems to fit best, so I’ll proceed with the nine
events of instruction.
- Gaining attention – We could walk into the classroom and waive our school store money into the air and proclaim “Everyone gets two school store dollars, but first we’ve got to pay attention”.
- Informing the learner of the objective – We clearly state that we want students to be able to maximize their dollar by comparing unit cost, price per ounce of various products. Our example may be with pencils, but we can weigh the pencils and relate the info to the students as being applicable to shampoo, tuna, and cat food, etc.
- Stimulating Recall of Prior Learning – Hopefully these students will have already learned and practiced the mathematical concept of the lowest common denominator. We can review the concept and work a few sample problems on the board to get it fresh in their heads.
- Present the Stimulus – Here we provide a similar problem, say to maximize the purchase of tuna fish in various sizes, brands and quantities.
- Provide Learning Guidance – We could provide an example of comparable products (goods/services), using the classic Econ 101 example of Guns vs. Butter and/or Margarine vs. Butter.
- Eliciting Performance – This is the point where we hand out our school store dollars and have the students purchase the pencils.
- Provide Feedback – In the school store we could query students who are making choices to see what their reasoning is. This gives us an opportunity to point out good choices, and correct bad ones.
- Assessing Performance - Using the various price points of the brands and packages of pencils as an example, we could review as a class the best purchase per unit.
- Enhancing Retention and Transfer - We could pool the left-over school store money and decide as a class the best purchase in bookmarks—or some other good—that is available to us with that amount.
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