Thursday, January 26, 2012

WiKis and Web 2.0


This week brought about an opportunity to read an article by Tim O’Reiley on Web 2.0 .  You can read the article here or if you prefer the full URL: http://oreilly.com/pub/a/web2/archive/what-is-web-20.html?page=1

The short story is Web 2.0 is used to define the characteristics of the surviving entities of the dot.com bust.  2.0 as it’s used in this article points out the differences and advantages of these dynamic web presences and how they survived where similar services did not.    I found this rather interesting as I had noticed that the biggest impact the web has had for me--beyond nearly instant access to information—was the ability to tap into communities of like-minded individuals.  Interaction with these communities has far surpassed what I had expected, my knowledge about things such as gardening, or vintage bicycles grew at an exponential rate.  

This acquisition of knowledge was driven not only by the wealth of information shared as reference links, but also fueled by active discussion with other people who were also in the process of learning or guiding others.  Somehow the feeling of community, the sharing of the experience with a cohort of others added another dimension.  I don’t know how to quantify this, but I can say I’ve found it valuable. Social networking sites like facebook, myspace, and classmates.com hit on the community aspect as well.  However the energy in the community is more often the ‘viral’ picture, video, or meme going around, it’s a synergy of entertainment that is often lacking the goal-oriented purpose of an interest-based community.

We were also assigned the creation of a WiKi, to introduce us to a tool that can harness the power of a community so that the community can learn from itself and serve as a dynamic reference for sharing information.
You can view my WiKi by clicking on “My WiKi” or at the long URL here:  http://jameskison.pbworks.com/
This is the first WiKi I’ve ever created, but not the first I’ve ever used.  The best use I’ve seen for a WiKi has been within an internal organization.  Sure Wikipedia is good for looking up something on the quick, but because it can be easily modified by internet vandals, and well-meaning yet misinformed people, it’s not the best website to use in a research paper. 
 
I learned of an excellent example of a WiKi in use last semester when I interviewed WMU’s HelpDesk to find out how they help the wide variety of students and staff with the associated plethora of technology-related difficulties.  It turns out they use an in-house wiki to not only document known problems, but also add in new solutions as they find them.  This way they can share the latest information throughout the organization quickly.  They don’t need to wait for a web person to update the website, it’s easily updated by anyone in the organization.

I have also use a WiKi in my children’s Lego Robotics group.  We use the WiKi to plan meetings, share homework assignments, divvy up snack duties, and share research findings.  In the past I have used Google Docs which is a similar tool, but perhaps better suited for a smaller audience and a more defined purpose.  The advantage I see with a WiKi is easier creation and linking of pages.  A WiKi invites organic growth in form, where a Google doc—or any document—is more purpose specific and narrow in scope. A WiKi could be used in any number of creative and classroom research activities where you might want to encourage participation amongst many students.

Thursday, January 19, 2012

Imaginative use of computers in an educational environment

This weeks activity brings another set of articles to digest:  "The Cone of Experience" by Edgar Dale and "Falling Asleep at Your Keyboard:  The Case for Computer Imagination" by Martin Siegel
"The Cone of Experience" by Edgar Dale
First, let’s have a look at the Cone of Experience.  In its essence Dale states that the cone of Experience is a model that is set up to "show the progression of learning experiences from direct, firsthand participation to pictorial representation and on to purely abstract, symbolic expression". It’s a hierarchy of sorts for types of learning activities, from the very basic, to the very advanced based on the methods of how students learn.
Not having a background in teaching, this material is completely new to me. I found the relationship between the elements of observation and participation interesting.  Dale says, "When we consider the next seven divisions of the Cone, however, we find that the element of observation is markedly increased, with a correspondingly reduced amount of direct physical involvement.  A child often enjoys experiences of demonstrations, study trips, exhibits, motion pictures, television, radio and recordings, and still pictures.  These materials provide experiences in which the student is an observer rather than a doer. Preferably he is a thoughtful, critical witness to such experiences, but he has little direct responsibility for the way in which the learning event will develop." 
Imaginative involvement is another concept that Dale touches on, and relates to the second article, "Translated to our classroom, this means that the success of any instructional representation-any device on the cone--will depend to a large degree on the imaginative involvement that it can produce in our pupils."
It struck me that perhaps there is an opportunity here for utilizing technology to engage the student in a more active way to increase both their hands-on experience along with their imaginative involvement.  The Nintendo Wii comes to mind, as the game system encourages players to get up off the couch and engage in the activity at hand.  Unfortunately the edutainment style games I've experienced with the Wii don't really tap into that opportunity.
I also found it interesting that Dale didn't view the cone so much as a rigid structure, but more of a guide to a levels of learning, he states "And what is true for these techniques is applicable, in varying degrees, to all the instructional materials the Cone classifies--they all involve varying degrees of direct, iconic, and symbolic experience in a continuous shuttling back and forth from the relatively abstract experience to the primarily physical participation.  Wise teachers will make effective use of a purposeful mixture of all these educative possibilities."

"Falling Asleep at Your Keyboard:  The Case for Computer Imagination" by Martin Siegel
Siegel's paper seems to express a case for developing edutainment that takes advantage of technology.  Creativity in education that not only utilizes the bells and whistles that technology has to offer, but also--and more importantly--presents the learning in an engaging way that wouldn't be possible without technology.  The example of Amazon is good in that it shows how technology creates an experience unlike the brick & mortar counterpoint of a bookstore, but Siegel comes up a little short in the details when transferring this concept to the educational setting.  There is a lot of mention about needing to take advantage of technology, but not a lot of instruction on how that is accomplished.
I did like the idea of using a scenario as a teaching tool. About fifteen years ago I took a management class through my work where we used scenarios as a group activity.  The scenarios were interesting in that we were problem solving in groups with situations that were similar to what we did in our normal jobs.  The scenarios were applied just as Siegel instructs "A scenario is relevant to the learner; it's the learner's story, not some abstract parable."  He goes on to say "If Scenarios were only a story, then learners would be 'story voyeurs.' Instead, we create interactive collaborative activities that engage multiple learners.  The purpose of these activities is to help the learner reflect on the story's relevance and contribute to it.  Multiple points of view are discovered and new insights are learned through these asynchronous exchanges. Current activities include: discussion forum, point-counterpoint, survey, computer facilitated practice, and quiz." 
I would have liked to see the in-depth analysis of these individual activities as he had done with his Amazon example, but sadly they are merely glossed over.  I can see where scenarios can be a very useful tool, provided they are carefully crafted by writers who have studied story structure. Siegel states: “A good movie transports you to another place and time. Great writing, acting, sound, direction, and production pull you into the story on the screen. For two hours your life is put on pause.” 
This is true for a number of reasons, but I think Siegel is perhaps blinded by the glitz of Hollywood and the spectacle of the immersive technology of movies.  Good writing is the foundation of the story, a good book can transport you just as well as a good movie, sometimes even more so because it plays in the imagination of the reader’s mind.  Good writing takes advantage of using tools like metaphor to reinforce a point or point of view presented.  You are aware of the direct story being told, but are you aware of the metaphors that are being used to reinforce the story?   A good example is the fairly recent Coen Brothers version of "True Grit".  A strong example of metaphor is at the end—spoiler alert, if you haven’t seen the film—where Mattie tells Tom Chaney to stand up.  You see a flash in her eyes as she turns from pursuing justice to choosing vengeance.  She executes Chaney and in so doing literally as well as figuratively falls from a high place down into a pit of despair where the snakes dwell.  She is saved by the Marshal Cogburn, but her salvation comes at a cost, first that of arguably her best friend, her horse, and then later with her arm.  I’m only scratching the surface of metaphor at work in that example, but metaphor is only one tool in the writer’s toolbox.  There are many classic tools available that reinforce a good story, and can be used on a scenario.  We’ll need to use the best of the old techniques along with the new advantages of computer imagination to get to effective and meaningful scenarios.  If not, a weakly-crafted scenario will be just as uninteresting as a boring garbled filmstrip, our students are used to flash and bling, they expect it. We need to be sure to reach them at a deeper level.
Where do the Blog and RSS reader fit into the whole scheme?  The blog serves as a record of what I write about the material presented in class.  It shows that I've read the material, perhaps even demonstrates that I have understood that material.  But it seems a bit one-sided, perhaps if feedback were utilized, the perspectives of others may expand my views or knowledge on a subject.  Within the context of our class, however that is managed through our discussion forum.  I suppose we could use the blogs; however, the forums provide the professor with a means to track student participation.  The Blog was easy to setup and easy to use, which makes it a nicer form of e-publication than having to write code or even to use Dreamweaver to publish a webpage.  I would not be blogging if it were not a requirement for this class.  There are many subjects that I know a little something about, but none that I consider myself a master of, therefore the point of having a blog as a resource for the research of others does not make sense at this point of my life.  However, never say never, perhaps eventually I'll stumble upon something worth sharing.
I am enjoying the RSS reader, and pulling info from various sources for ease of reading in one central location.  There is an element of setup involved, but once completed; it's really easy to get the latest posts from classmates and friends.  I would liken it to a more intelligent form of facebook and/or twitter as blog posts tend to be more thoughtful than what one ate for lunch.
An 'imaginative' educational use of each tool, or rather both together could be to assign a group of students to create their own school electronic newspaper.  They could gather the top stories of the day--current events--from the RSS feed, and then present the facts in a narrative that is appropriate for schoolchildren of all grades in their school.  They could then use the blog to publish their news stories to the student body as well as teachers and parents.  And to answer the 'Postman' question of "What is the problem to which each of these tools is the answer to" would be, the RSS is a method to quickly gather news stories from several legitimate sources, and the Blog is a cost-effective way of distributing the students learning and presentation of these stories to a larger audience.

To answer the question of where on Dales cone each of these tools best fits.  The RSS feed seems to equal Educational Television in that information is presented but not participatory.  The Blog is more like a Dramatized Experience, although perhaps not all that dramatic, creating it is a hands-on experience that is presented to others.

Wednesday, January 11, 2012

The Role of Technology in Education

The first week of EDT 5410 brought the opportunity to read and reflect on two articles:  

Reigeluth, C.M. & Joseph, R. (2002). Beyond technology integration: The case for technology transformation. Educational Technology, 42(4), 9-13.

and

Postman, N. (1993). Of Luddites, learning, and life. Technos Quarterly, 2(4).



The first article “Beyond Technology Integration:  The Case for Technology Transformation” started out interesting; however Reigeluth and Joseph quickly lost me when they began to examine the reason behind standardization.  I couldn’t help to wonder if they were overlooking something.  Yes, standardization allows for sorting, “separating the laborers from the managers”, but standardizing also was part of the technology of the time.  The Industrial Revolution saw factories standardizing the way they made things, consistent and interchangeable parts, and assembly-line efficiency.  One can also draw a relationship that education was standardized for economic reasons.   One teacher teaching many students the same thing at the same time is an efficient use of resources. The other thing that struck me about the statement is that it takes a dim view of the value of education for the common laborer.  If that was the purpose, one wonders why educate them at all?   Send them right into the trades or factories if that’s all their good for. You can fill your management positions with good old nepotism.  Also having spent a number of years working in a factory I can personally tell you even the most uneducated people are quickly bored with repetitive tasks.  More likely they stay on the job because they have few options.

Nitpicking and initial beef aside, I started to enjoy their proposal of using technology to individualize learning whereby they could eliminate or reduce the need to “hold time constant and allow achievement to vary”,  but rather “hold achievement constant at a mastery level, by allowing children as much time as they need to reach those standards.”  It seems much like a Star Trek Roddenberry solution, workable yet far-fetched.  If you get to know me, you’ll soon find that all roads lead to Star Trek, or in some cases Star Wars, and even sometimes both.

Another suggested method of changing education that struck a chord with me was “Fellow learners can be powerful agents of learning. It is often said that the best way to learn something is to teach it”.  I’m not a teacher by trade, so my personal knowledge of teaching methods will be minimal at best when compared to many who will take this class, but this is a concept I can get behind because I’ve seen it work well in personal experience.   Many years ago in my youth I took part in this technique as I earned my way towards my Eagle Scout badge.  It was the scouts, not the scoutmaster that ran the troop.  The scoutmaster wisely set himself up as a guiding presence if needed, but it was up to the scouts to practice leadership and keep the meetings running on an orderly fashion through a chain of command.  In the beginnings of the troop, an adult would be needed to teach various skills like: Orientation (map reading and compass skills), Camping (setting up tents, fires etc.), Cooking, and getting one’s Totin’ Chip card (axe & pocket knife safety).  After those skills were learned, the scouts were then in charge of teaching the newcomers these skills.  Scoutmasters would observe and make corrections as necessary; otherwise you may have serious deviations in information over time akin to playing the Telephone game.  

Through the article, the question of ‘who will pay for all of this?’ was lurking in the back of my mind, and addressed in the conclusion.  The authors call on policy makers and researchers to get on board, but to go this route, solid proof of the value of this style of learning will be needed.  In today’s economy you’d be hard pressed to get anyone to back tech bonds without provable results.   

I found the second article “Of Luddites, Learning, and Life” by Neil Postman a somewhat irritating read.  Minor factual generalizations like “you cannot buy records anymore” would bug me when in fact you can buy records, both old and new, if you know where to shop and you enjoy the sort of musicians who still put out vinyl.  Furthermore, technology puts that ability at your fingertips.  But that is beyond the overall point of the article, which seems to be to question the value of getting technology for technology’s sake.  I agree with, and practice restraint in purchasing the latest technology.  Firstly, asking what the new technology really does to better you life is a good idea.  I’ve often believed that Windows operating system releases were thin on innovation and mainly a new coat of paint.  I admit there really are some advances, but none so much as to justify the price in upgrading an older computer.  Secondly, you get more bang-for-the-buck when purchasing the best of last-years technology.  Not only is it cheaper, but for the most part the bugs have been worked out of it.

Postman’s statement “One of the principal functions of school is to teach children how to behave in groups” is interesting if true.  Where he reeled me back in was his point about “providing the youth with narratives that help them to find purpose and meaning in learning and life”.   I heartily agree with this.  A while back I began to study story structure to improve my writing.  There is a miniseries worth watching titled "The Power of Myth" that features the work of Joseph Campbell as interviewed by Bill Moyers.  Campbell himself talked about the importance of the guidance of narratives.  I read Campbell's "The Hero with a Thousand Faces", but found it challenging.  In the book, Campbell's narrative takes it's sweet time ambling down the garden path and seems to stop along the way to admire each and every blossom, not to mention twig, thorn and leaf. The miniseries however is much more direct, Campbell is far more interesting to listen to, and Moyers keeps the show on task with his keen journalistic skills.  Campbell’s work compares and contrasts various religions, traditions, and myth stories in a way that is consistent with Carl Jung's "Collective Unconscious".  I haven’t read Jung’s work, but through Campbell’s context I gather that we as a species share a universal hard-wired code that evolved with us and helps to direct our lives.  Campbell relates that religions, myths, and traditions tap into the Collective Unconscious through metaphors that provide us with a roadmap to life.  If you're interested you can get a better definition of the Collective Unconscious here:  

It’s well known that a former student of Campbell, George Lukas consulted him while writing Star Wars.  Lukas was crafting a modern myth in a film.  By studying the archetypes of religion and myth, he was able to create a satisfying narrative and reach a wider audience by tapping the universal stories, experiences, and knowledge that had been learned by individuals with different backgrounds and traditions.  What makes this valuable in our context, is that by emulating these techniques, we may be able to create learning narratives that offer a common foundation to a wider array of students.  And if you subscribe to Jung, this foundation will also apply to those students who have fewer traditions in the form of religion or myth to draw from.  The irony to Postman’s Luddite-ism, is that technology may be the vehicle that makes doing so possible in a cost-effective and individualized manner.

Monday, January 9, 2012

Crafting Hindsight

Welcome to my new blog.  I don't think of myself as the type of guy who would normally blog, email and social networking seem good enough, yet with a little prodding from my Educational Technology 5410 class here I am starting out the new year with a new adventure.  5410 is my second class on my way to a graduate certificate in Educational Technology and my hope is that along the way I'll pick up something useful to add here, to paraphrase Bill Cosby "If we're not careful, we might just learn something." 

I started a bit out-of-order and late in the game for Fall semester registration, so I took EDT 6450 first and it was a great way to transition back into school.  It was challenging, requiring some forethought and planning, but nothing insurmountable.  Looking back over the past semester I'm a bit pleased with what I've learned, but moreover I feel a serious sense of gratitude to the people who let me ask questions and gain access to knowledge and experiences that helped me with my projects.  Without them I wouldn't have survived.  This I will take forward and remember for the future if someone comes to me to ask a question or gain insight.

I was very nervous about grad school, but now with one class tucked under my belt I'm feeling more excited than nervous for the future.  One cannot look back if they don't proceed forward, so come on, let's craft some hindsight.